#version 330 core

//顶点着色器
layout(location = 0) in vec3 aPos;
//layout(location = 1) in vec2 aTexCord;
//out vec2 TexCord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main(){
    gl_Position = projection*view*model*vec4(aPos.x, aPos.y, aPos.z, 1.0f);
    //TexCord=aTexCord;
}
